After a long wait, Season 13 of League of Legends is finally here with Patch 13.1! In this patch, we have many champion balance changes, item adjustments but surely the highlight of the patch is Jax’s mid-scope update. We have to wait and see to understand the effect of the update properly, but full AP Jax can be viable now.
When LoL Patch 13.1 will be released?
League of Legends Patch 13.1 will be live on January 10, 2023. You can find the exact times for the main servers below:
- NA – 3 AM PT
- EUW – 5 AM GMT
- EUNE – 3 AM CET
As always, the game will be unavailable for around 3-4 hours when the client starts patching and after the patching is over.
Champions Buffs in LoL Patch 13.1
Jayce
Base Stats
Base Attack Damage: 54 ⇒ 57
W – Lightning Field
Base Physical Damage: 55/100/145/190/235/280 ⇒ 60/110/160/210/260/310
Q – To the Skies!
Magic Damage Per Second: 25/40/55/70/85/100 ⇒ 35/50/65/80/95/110
Lissandra
Base Stats
Health Growth: 104 ⇒ 110
Q – Ice Shard
Slow: 16/19/22/25/28% ⇒ 20/24/28/32/36%
W – Ring of Frost
Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
Shaco
Q – Deceive
Mana Cost: 60 ⇒ 40
Backstab Critical Strike Bonus Damage: 30% ⇒ 40%
E – Two-Shiv Poison
Magic Damage: 70/95/120/145/170 (+75% bonus AD)(+60% AP) ⇒ 70/95/120/145/170 (+80% bonus AD)(+60% AP)
Magic Damage to Targets Below 30% Health of Maximum Health: 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP) ⇒ 105/142.5/180/217.5/255 (+120% bonus AD)(+90% AP)
Sion
Base Stats
Base Health: 615 ⇒ 655
Q – Decimating Smash
Damage When Fully Charged: 70/135/200/265/330 ⇒ 90/155/220/285/350
Twisted Fate
Q – Wild Cards
Cooldown: 6 seconds at all ranks ⇒ 6/5.75/5.5/5.25/5 seconds
W – Pick A Card
Blue Card Magic Damage: 40/60/80/100/120 (+100% AD)(+90% AP) ⇒ 40/60/80/100/120 (+100% AD) (+115% AP)
Red Card Magic Damage: 30/45/60/75/90 (+100% AD)(+60% AP) ⇒ 30/45/60/75/90 (+100% AD)(+70% AP)
Xayah
Base Stats
Base Attack Speed/Attack Speed Ratio: 0.625 ⇒ 0.658
Champions Nerfs in LoL Patch 13.1
Aatrox
P – Deathbringer Stance
Bonus Percent Maximum Health Damage: 5-12% (based on level) ⇒ 4-10% (based on level)
E – Umbral Dash
Passive Increased Healing during World Ender: 25/30/35/40/45% ⇒ 20/24/28/32/36%
R – World Ender
Bonus Movement Speed: 60/80/100% ⇒ 50/65/80%
Dr. Mundo
Base Stats
Base Health: 653 ⇒ 613
Armor Growth: 4.2 ⇒ 3.7
E – Blunt Force Trauma
Bonus Attack Damage: 2.5/3/3.5/4/4.5% of maximum health ⇒ 2/2.5/3/3.5/4% of maximum health
Fiora
P – Duelist’s Stance
Maximum Health Damage AD Scaling: 4.5% maximum health true damage per 100 AD ⇒ 4% maximum health true damage per 100 AD
Q – Lunge
Physical Damage: 70/80/90/100/110 (+ 95/100/105/110/115% bonus AD) ⇒ 70/80/90/100/110 (+ 90/95/100/105/110% bonus AD)
K’Sante
Base Stats
Base Movement Speed: 335 ⇒ 330
P – Dauntless Instinct
Base Damage: 10-25 (based on level) ⇒ 5-20 (based on level)
W – Path Maker
Minimum Physical Damage: 4.25/4.5/4.75/5/5.25% of target’s maximum health ⇒ 2/2.25/2.5/2.75/3% of target’s maximum health
Maximum Physical Damage: 8.25/8.5/8.75/9/9.25% of target’s maximum health ⇒ 7/7.25/7.5/7.75/8% of target’s maximum health
Rammus
Base Stats
Base Attack Damage: 56 ⇒ 53
Base Health: 634 ⇒ 614
W – Defensive Ball Curl
Flat Armor: 40 ⇒ 25
Percent Armor: 60/70/80/90/100% ⇒ 40/55/70/85/100%
[NEW] OK Math: Flat resists granted by Rammus’ W are now also amplified by the percent resists that are granted by W
Yuumi
Q – Prowling Projectile
Base Damage: 50/90/130/170/210/250 ⇒ 50/80/110/140/170/200
Empowered Base Damage: 60/110/160/210/260/310 ⇒ 60/100/140/180/220/260
Zeri
Base Stats
Attack Damage Growth: 1.5 ⇒ 1.3
Q – Burst Fire
Total Base Physical Damage: 15/18/21/24/27 ⇒ 15/17/19/21/23
Jax Mid-scope Update
Q – Leap Strike
Physical Damage: 65/105/145/185/225 (+100% bonus AD)(+60% AP) ⇒ 65/105/145/185/225 (+100% bonus AD) (+0% AP)
E – Counter Strike
Minimum Damage: 55/80/105/130/155 (+50% bonus AD) Physical Damage ⇒ 55/85/115/145/175 (+4% max HP of the target) (+100% AP) Magic Damage
Bonus Damage per Attack Dodged: 20% of total damage ⇒ 20% of base damage
R – Grandmaster’s Might
Cooldown: 80 seconds ⇒ 100/90/80 seconds
Passive:
3rd Hit Passive Bonus Magic Damage: 100/140/180 (+ 70% AP) ⇒ 80/120/160 (+ 60% AP)
[NEW] Imagine if I had a Real Animation: Jax’s R passive now has updated animations, sound effects, and visual effects.
Active:
Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd.
Item Changes in LoL Patch 13.1
Axiom Arc
Lethality: 10 ⇒ 18
Horizon Focus
Ability Power: 85 ⇒ 100
Catalyst of Aeons
Damage to Mana: 8% >>> 7%
Mana to Healing: 20% >>> 25%
Max Healing per Cast: 15 >>> 20
Fimbulwinter
Health: 350 ⇒ 400
Jak’Sho, The Protean
Cost: 3100 ⇒ 3200
Voidborne Resilience Stacking: 2 per second (+15% total resists at max stacks) ⇒ 2 per second (+20% bonus resists at max stacks)
Drain Damage: 3% of maximum Health ⇒ 80 (+7% bonus Health)
(NEW) Champions ONLY: Voidborne Resilience’s drain damage will no longer affect minions and monsters
Rod of Ages
Health: 300 ⇒ 400
Eternity Move Speed Proc Requirement: 250 Healing or Mana Restoration ⇒ 200 Healing or Mana Restoration>
Eternity Bonus Move Speed Amount: 25% ⇒ 35%
Move Speed Duration: 2 seconds ⇒ 3 seconds
(UPDATED) Move Speed Decay: Move speed gained from Eternity now decays more slowly
PASSIVE – ETERNITY
Percent of Pre-Mitigation Damage Received Restored as Mana: 8% ⇒ 7%
Percent of Mana Cost Spent Restored as Health: 20% ⇒ 25%
Maximum Heal per Cast/Second (for Toggled Abilities): 15 ⇒ 20
Archangel’s Staff/Seraph’s Embrace
Archangel’s Staff
Total Cost: 2600 ⇒ 3000
Ability Power: 60 ⇒ 80
Ability Haste: 0 ⇒ 10
Passive – Awe: Grants Ability Haste equal to 0.5% of bonus mana ⇒ Grants AP equal to 1% bonus mana
Seraph’s Embrace
(REMOVED) Passive – Empyrean: The Empyrean passive of Seraph’s Embrace has been removed and replaced with Lifeline
(NEW) Passive – Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+ 20% current Mana) shield (90 second cooldown)
Passive – Awe: Grants Ability Haste equal to 1.3% bonus mana ⇒ Grants AP equal to 2.5% of bonus mana
Winter’s Approach
Total Cost: 2700 ⇒ 2600
Health: 350 ⇒ 400
Rune Changes in LoL Patch 13.1
Legend: Tenacity
Tenacity per Legend Stack: 5% (+2.5% per Legend stack) ⇒ 5% (+1.5% per Legend stack)
Maximum Tenacity at Full Stacks: 30% ⇒ 20%
New Skins in LoL Patch 13.1
Riot is introducing ‘Mythmaker’ skin set in this patch. Here are all champions who receives an awesome skin in this patch:
1 – Mythmaker Galio
2 – Mythmaker Garen
3 – Mythmaker Irelia
4 – Mythmaker Sivir
5 – Mythmaker Sivir Prestige Edition
6 – Mythmaker Zyra
These are all the changes we expect for Patch 13.1. However, although most of the information above should be accurate, Riot might change some of the patch notes at the last point. Don’t forget to check the notes when it is officially released by Riot!
Good luck in your games!