Patch 13.3 – The Return of the Dragon

Lately Riot faced a cyber-attack and the code of the game leaked which caused a delay of Patch 13.2. Although the chaos is still ongoing, it’s time for Patch 13.3 which comes with big changes and updates!

The most exciting update is the rework of our space dragon, Aurelion Sol. The champion is getting a new skill set which looks awesome! Besides Aurelion Sol, Annie is also receiving a ‘mid-scope’update. We will see if these changes will her a viable pick in mid lane. Finally, melee supports are getting some love from Riot against the ranged champions who currently dominate the Meta.

When LoL Patch 13.3 will be released?

League of Legends Patch 13.3 will be live on February 9th, 2023. You can find the exact times for the main servers below:

  • NA – 3 AM PT
  • EUW – 5 AM GMT
  • EUNE – 3 AM CET

As always, the game will be unavailable for around 3-4 hours when the client starts patching and after the patching is over.

Champions Buffs in LoL Patch 13.3

Alistar

Alistar

P – Triumphant Roar

Self Heal: 23-142 (based on level) ⇒ 5% maximum health

Ally Heal: 46-284 (based on level) ⇒ 6% of Alistar’s maximum health

Q – Pulverize

Mana Cost: 55/60/65/70/75 ⇒ 50/55/60/65/70

Magic Damage: 60/100/140/180/220 (+50% AP) ⇒ 60/100/140/180/220 (+70% AP)

W – Headbutt

Mana Cost: 65/70/75/80/85 ⇒ 50/55/60/65/70

Magic Damage: 55/110/165/220/275 (+70% AP) ⇒ 55/110/165/220/275 (+90% AP)

E – Trample

Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70

Total Magic Damage: 80/110/140/170/200 (+40% AP) ⇒ 80/110/140/170/200 (+70% AP)

Braum

Braum 

P – Concussive Blows

Target Immunity Duration: 8/6/4 seconds (levels 1/7/13) ⇒ 8/6/4 (levels 1/6/11)

Q – Winter’s Bite

Cooldown: 10/9/8/7/6 seconds ⇒ 8/7.5/7/6.5/6 seconds

W – Stand Behind Me

Bonus Armor and Magic Resist: 10/14/18/22/26 ⇒ 20/25/30/35/40

Jarvan

Jarvan IV

Base Stats

Base Armor: 34 ⇒ 36

W – Golden Aegis

Cooldown: 9 seconds ⇒ 8 seconds

Shield Strength: 60/80/100/120/140 ⇒ 60/80/100/120/140 (+80% bonus AD)

Shield Duration: 5 seconds ⇒ 4 seconds

Kayle

Kayle

P – Divine Ascent

Exalted Bonus Move Speed: 8% ⇒ 10%

E – Starfire Spellblade buffs:

Passive On-hit Damage: 15/20/25/30/35 (+10% bonus AD) (+20% AP) ⇒ 15/20/25/30/35 (+10% bonus AD) (+25% AP)

Kayn

Kayn (Blue)

P – The Darkin Scythe

Shadow Assassin Bonus: 13-40% (based on level) of post-mitigation damage to champions is repeated as magic damage for the first 3 seconds of damaging champions ⇒ 15-45% (based on level) of post-mitigation damage to champions is repeated as magic damage for the first 3 seconds of damaging champions

Q – Reaping Slash

Physical Damage: 75/95/115/135/155 (+65% bonus AD) ⇒ 75/95/115/135/155 (+80% bonus AD) (Note: This will not affect Rhaast’s damage, as he has separate Q values)

Le Blanc

LeBLanc

Base Stats

Mana Regeneration: 6 ⇒ 8

Mana Regeneration Growth: 0.8 ⇒ 1

Q – Sigil of Malice

Mana Cost: 50/55/60/65/70 ⇒ 50 at all ranks

R – Mimic

Cooldown: 60/45/30 seconds ⇒ 50/40/30 seconds

Nautilus

Nautilus

P – Staggering Blow

Bonus Damage: 8-110 (based on level) ⇒ 14-116 (based on level)

W – Titan’s Wrath

Mana Cost: 10/9/8/7/6 seconds ⇒ 8/7.5/7/6.5/6 seconds

Shield Strength: 40/50/60/70/80 (+8/9/10/11/12% maximum health) ⇒ 50/60/70/80/90 (+8/9/10/11/12% maximum health)

E – Riptide

Magic Damage: 55/85/115/145/175 (+30% AP) ⇒ 55/90/125/160/195 (+50% AP)

Pyke

Pyke

E – Phantom Undertow

Magic Damage: 55/85/115/145/175 (+30% AP) ⇒ 55/90/125/160/195 (+50% AP)

Rakan

Rakan

Q – Gleaming Quill

Cooldown: 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds

Mana Cost: 60 ⇒ 45

Base Heal: 30-115 (based on level) (+55% AP) ⇒ 40-210 (based on level) (+55% AP)

W – Grand Entrance

Magic Damage: 70/125/180/235/290 (+70% AP) ⇒ 70/120/170/220/270 (+80% AP)

Thresh

Thresh

Q – Death Sentence

Magic Damage: 100/140/180/220/260 (+50% AP) ⇒ 100/145/190/235/280 (+80% AP) (Note: Thresh’s AP ratio can be interpreted as 0.8 damage per soul, unless you’re going AP Thresh… but you do you friend)

W – Dark Passage

Shield per Soul: 2 ⇒ 1.5

E – Flay

Magic Damage: 75/110/145/180/215 (+40% AP) ⇒ 75/110/145/180/215 (Note: Same note applies here, this will result in an 0.6 damage per soul)

Trundle

Trundle

W – Frozen Domain

Cooldown: 18/17/16/15/14 seconds ⇒ 16/15/14/13/12 seconds

Note: Trundle’s dance speed now scales with Trundle’s move speed.

Champion Nerfs in LoL Patch 13.3

Amumu

Amumu

Q – Bandage Toss

Mana Cost: 40/45/50/55/60 ⇒ 45/50/55/60/65

E – Tantrum

Damage: 80/110/140/170/200 (+50% AP) ⇒ 65/100/135/170/205 (+50% AP)

Kassadin

Kassadin

E – Force Pulse

Base Damage: 80/105/130/155/180 (+85% AP) ⇒ 60/90/120/150/180 (+85% AP)

Cooldown from Nearby Casts:1 second ⇒ 0.75 seconds

R – Riftwalk

Magic Damage: 80/100/120 (+40% AP) (+2% maximum mana) ⇒ 70/90/110 (+40% AP) (+2% maximum mana)

Bonus Damage per Stack: 40/50/60 (+10% AP) (+1% maximum mana) ⇒ 35/45/55 (+10% AP) (+1% maximum mana)

K'Sante

K’Sante

Base stats

Health Growth: 108 ⇒ 114

Q – Ntofo Strikes

Q3 Knock Up Duration: 1 second ⇒ 0.65 seconds

Q3 Stun Duration: 1-1.25 seconds ⇒ 1 second

W – Path Maker

Minimum Stun Duration: 0.35/0.45/0.55/0.65/0.75 seconds ⇒ 0.3/0.35/0.4/0.45/0.5 seconds

R – All out

Resistances Lost: 65% Bonus Resistances ⇒ 85% Bonus Resistances

Zac

Zac

W – Unstable Matter

Magic Damage: 35/50/65/80/95 (+4/5/6/7/8% (+4% per 100 AP) of target’s maximum health ⇒ 35/50/65/80/95 (+4/5/6/7/8% (+3% per 100 AP) of target’s maximum health

E – Elastic Slingshot

Magic Damage: 60/110/160/210/260 (+90% AP) ⇒ 60/105/150/195/240 (+80% AP)

Champions Adjustments in LoL Patch 13.3

Aurelion Sol

Aurelion Sol

P – Cosmic Creator

 Aurelion Sol’s damaging Abilities break down enemies into Stardust, which improves his Abilities.

Q – Breath of Light: Q bursts deal an additional (0.031% Stardust Stacks)% maximum Health magic damage

W – Astral Flight: Increased distance traveled based on Stardust Stacks

E – Singularity: Increased area and execute threshold

R – Falling Star/The Skies Descend: Increased area

Q – Breath of Light

Mana Cost: 45/50/55/60/65 Mana per second

Cooldown: 3 seconds

Full Ability Description: Aurelion Sol breathes starfire for up to (3.25/3.25/3.25/3.25/9999) seconds, dealing (15/25/35/45/55 + 30-90 (scaling with level) + 60% AP) magic damage per second to the first enemy hit and 50% of the damage to surrounding enemies. Each full second of breath on the same enemy deals a burst of (40/50/60/70/80 + 20-40 (scaling with level) + 50% AP) magic damage plus (0.031% Stardust Stack)% max Health Magic Damage and absorbs 1 Stardust if they are a champion. This Ability’s range is 750 – 920 (scaling with level). Percent damage deals a max of 300 magic damage against jungle monsters.

W – Astral Flight

Mana Cost: 80/85/90/95/100 Mana

Cooldown: 22/20.5/19/17.5/16 seconds

Full Ability Description: Aurelion Sol flies in a direction. While flying, Breath of Light has no Cooldown, no maximum channel duration, and its flat damage is increased by 14%/15.5%/17%/18.5%/20%. Takedowns on champions within 3 seconds of damaging them refunds 90% of this Ability’s Cooldown. Casting Breath of Light while flying reduces flight speed by 50%. Flight speed is 335 + 100% Movement Speed.

E – Singularity

Mana Cost: 60/70/80/90/100 mana

Cooldown: 12/11.5/11/10.5/10 seconds

Full Ability Description: Aurelion Sol summons a black hole, dealing (10/15/20/25/30 + 40% AP) magic damage and dragging enemies towards the center for 5 seconds. Enemies in the center below (5 + 2.6% Stardust Stack)% maximum Health die instantly. The black hole absorbs Stardust when enemies die within it and each second an enemy champion is inside it. This Ability’s range is 750 – 920 (scaling with level). Minions and jungle monsters inside will have 0 Movement Speed. (This ability absorbs 1 Stardust per second from Champions. Stardust absorbed from units that die in the black hole: Epic Monsters: 10 Stardust, Champions and Large monsters: 5 Stardust, Siege minions: 3 Stardust Minions and small monsters: 1 Stardust.)

R – Falling Star/The Skies Descend

Mana Cost: 100 mana

Cooldown: 120/110/100 seconds

Falling Star: Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing (150/250/350 + 65% AP) magic damage, stunning enemies for 1.25 seconds, and absorbing 5 Stardust for each champion hit.

The Skies Descend: Gathering 75 Stardust transforms the next Falling Star into The Skies Descend. Aurelion Sol drags a constellation’s worth of fury down from the cosmos, dealing (187.5/312.5/437.5 + 81.25% AP) magic damage in a larger area, Knocking Up enemies hit for 1.25 seconds, and unleashing a massive shockwave that deals (150/250/350 + 65% AP) magic damage to champions and Epic monsters and slows all enemies hit by 75% for 1 second.

Annie

Annie

P – Pyromania

First Flame: Annie will now spawn with her passive fully charged on game start and when she respawns

E – Molten Shield

Shield Strength: 40/85/130/175/220 (+35% AP) ⇒ 60/100/140/180/220 (+55% AP)

Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds

Retaliation Magic Damage: 20/30/40/50/60 (+20% AP) ⇒ 30/45/60/75/90 (+40% AP)

[NEW] Retaliation Magic Damage Conditions: When Molten Shield is active, enemies whosebasic attacks hit the shield receive magic damage ⇒ When Molten Shield is active, enemies whose basic attacks AND spells hit the shield receive magic damage

[NEW] Retaliation Magic Damage Details: E – Molten Shield will now only inflict damage against opponents once per target, per shield. (Note: Tibbers’ duplicated shield counts as a new shield and can inflict damage once per target, per shield.)

R – Summon Tibbers

Health (Tibbers): 1300/2200/3100 ⇒ 1300/2200/3100 (+75% AP)

Resistances (Tibbers): 30/60/90 Armor and MR ⇒ 30/60/90 (+5% AP) Armor and MR

Movespeed (Tibbers): 350 at all ranks ⇒ 350/375/400

Item and System Changes in LoL Patch 13.3

Overheal

Overheal

Shield Value: 10 +9% maximum health ⇒ 20-300 based on champion level (Note: This is a buff from level 5 onwards)

Radiant Virtue

Radiant Virtue

Total Cost: 3000 ⇒ 3200

Passive – Guiding Light Cooldown:60 seconds ⇒ 90 seconds

Passive – Guiding Light Cooldown Maximum Health Gained: 10% ⇒ 15%

Total Healing: 8-16% maximum health over 9 seconds (note: includes healing amp passive) ⇒ 12% maximum health over 9 seconds

REMOVED Ability Haste: You and all allies within 1200 units gain 20 Ability Haste ⇒ REMOVED

Umbral Glaive

Umbral Glaive

Blackout

Cooldown: 40 seconds ⇒ 50 seconds

[UPDATED] Ranged Champion Reduced Damage to Wards: When a ranged champion using Umbral Glaive attacks a ward they will deal 2 true damage to it (Note: Melee champions will still deal 3 damage to wards using Umbral Glaive)

[REMOVED] Trap Interactions: Umbral Glaive will no longer instantly kill traps, but it will still reveal them

Tenacity

Tenacity

Most sources of tenacity will now stack multiplicatively together, resulting in a general nerf to Tenacity stacking

New Skins in LoL Patch 13.3

Heartthrob Skins

1- Heartthrob Caitlyn

2- Heartache Vi

Heartthrob Amumu

3- Heartache Amumu

These are all the changes we expect for Patch 13.3. However, although most of the information above should be accurate, Riot might change some of the patch notes at the last point. Don’t forget to check the notes when it is officially released by Riot!

Good luck in your games!

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