Lately Riot faced a cyber-attack and the code of the game leaked which caused a delay of Patch 13.2. Although the chaos is still ongoing, it’s time for Patch 13.3 which comes with big changes and updates!
The most exciting update is the rework of our space dragon, Aurelion Sol. The champion is getting a new skill set which looks awesome! Besides Aurelion Sol, Annie is also receiving a ‘mid-scope’update. We will see if these changes will her a viable pick in mid lane. Finally, melee supports are getting some love from Riot against the ranged champions who currently dominate the Meta.
When LoL Patch 13.3 will be released?
League of Legends Patch 13.3 will be live on February 9th, 2023. You can find the exact times for the main servers below:
- NA – 3 AM PT
- EUW – 5 AM GMT
- EUNE – 3 AM CET
As always, the game will be unavailable for around 3-4 hours when the client starts patching and after the patching is over.
Champions Buffs in LoL Patch 13.3
Alistar
P – Triumphant Roar
Self Heal: 23-142 (based on level) ⇒ 5% maximum health
Ally Heal: 46-284 (based on level) ⇒ 6% of Alistar’s maximum health
Q – Pulverize
Mana Cost: 55/60/65/70/75 ⇒ 50/55/60/65/70
Magic Damage: 60/100/140/180/220 (+50% AP) ⇒ 60/100/140/180/220 (+70% AP)
W – Headbutt
Mana Cost: 65/70/75/80/85 ⇒ 50/55/60/65/70
Magic Damage: 55/110/165/220/275 (+70% AP) ⇒ 55/110/165/220/275 (+90% AP)
E – Trample
Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70
Total Magic Damage: 80/110/140/170/200 (+40% AP) ⇒ 80/110/140/170/200 (+70% AP)
Braum
P – Concussive Blows
Target Immunity Duration: 8/6/4 seconds (levels 1/7/13) ⇒ 8/6/4 (levels 1/6/11)
Q – Winter’s Bite
Cooldown: 10/9/8/7/6 seconds ⇒ 8/7.5/7/6.5/6 seconds
W – Stand Behind Me
Bonus Armor and Magic Resist: 10/14/18/22/26 ⇒ 20/25/30/35/40
Jarvan IV
Base Stats
Base Armor: 34 ⇒ 36
W – Golden Aegis
Cooldown: 9 seconds ⇒ 8 seconds
Shield Strength: 60/80/100/120/140 ⇒ 60/80/100/120/140 (+80% bonus AD)
Shield Duration: 5 seconds ⇒ 4 seconds
Kayle
P – Divine Ascent
Exalted Bonus Move Speed: 8% ⇒ 10%
E – Starfire Spellblade buffs:
Passive On-hit Damage: 15/20/25/30/35 (+10% bonus AD) (+20% AP) ⇒ 15/20/25/30/35 (+10% bonus AD) (+25% AP)
Kayn (Blue)
P – The Darkin Scythe
Shadow Assassin Bonus: 13-40% (based on level) of post-mitigation damage to champions is repeated as magic damage for the first 3 seconds of damaging champions ⇒ 15-45% (based on level) of post-mitigation damage to champions is repeated as magic damage for the first 3 seconds of damaging champions
Q – Reaping Slash
Physical Damage: 75/95/115/135/155 (+65% bonus AD) ⇒ 75/95/115/135/155 (+80% bonus AD) (Note: This will not affect Rhaast’s damage, as he has separate Q values)
LeBLanc
Base Stats
Mana Regeneration: 6 ⇒ 8
Mana Regeneration Growth: 0.8 ⇒ 1
Q – Sigil of Malice
Mana Cost: 50/55/60/65/70 ⇒ 50 at all ranks
R – Mimic
Cooldown: 60/45/30 seconds ⇒ 50/40/30 seconds
Nautilus
P – Staggering Blow
Bonus Damage: 8-110 (based on level) ⇒ 14-116 (based on level)
W – Titan’s Wrath
Mana Cost: 10/9/8/7/6 seconds ⇒ 8/7.5/7/6.5/6 seconds
Shield Strength: 40/50/60/70/80 (+8/9/10/11/12% maximum health) ⇒ 50/60/70/80/90 (+8/9/10/11/12% maximum health)
E – Riptide
Magic Damage: 55/85/115/145/175 (+30% AP) ⇒ 55/90/125/160/195 (+50% AP)
Pyke
E – Phantom Undertow
Magic Damage: 55/85/115/145/175 (+30% AP) ⇒ 55/90/125/160/195 (+50% AP)
Rakan
Q – Gleaming Quill
Cooldown: 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds
Mana Cost: 60 ⇒ 45
Base Heal: 30-115 (based on level) (+55% AP) ⇒ 40-210 (based on level) (+55% AP)
W – Grand Entrance
Magic Damage: 70/125/180/235/290 (+70% AP) ⇒ 70/120/170/220/270 (+80% AP)
Thresh
Q – Death Sentence
Magic Damage: 100/140/180/220/260 (+50% AP) ⇒ 100/145/190/235/280 (+80% AP) (Note: Thresh’s AP ratio can be interpreted as 0.8 damage per soul, unless you’re going AP Thresh… but you do you friend)
W – Dark Passage
Shield per Soul: 2 ⇒ 1.5
E – Flay
Magic Damage: 75/110/145/180/215 (+40% AP) ⇒ 75/110/145/180/215 (Note: Same note applies here, this will result in an 0.6 damage per soul)
Trundle
W – Frozen Domain
Cooldown: 18/17/16/15/14 seconds ⇒ 16/15/14/13/12 seconds
Note: Trundle’s dance speed now scales with Trundle’s move speed.
Champion Nerfs in LoL Patch 13.3
Amumu
Q – Bandage Toss
Mana Cost: 40/45/50/55/60 ⇒ 45/50/55/60/65
E – Tantrum
Damage: 80/110/140/170/200 (+50% AP) ⇒ 65/100/135/170/205 (+50% AP)
Kassadin
E – Force Pulse
Base Damage: 80/105/130/155/180 (+85% AP) ⇒ 60/90/120/150/180 (+85% AP)
Cooldown from Nearby Casts:1 second ⇒ 0.75 seconds
R – Riftwalk
Magic Damage: 80/100/120 (+40% AP) (+2% maximum mana) ⇒ 70/90/110 (+40% AP) (+2% maximum mana)
Bonus Damage per Stack: 40/50/60 (+10% AP) (+1% maximum mana) ⇒ 35/45/55 (+10% AP) (+1% maximum mana)
K’Sante
Base stats
Health Growth: 108 ⇒ 114
Q – Ntofo Strikes
Q3 Knock Up Duration: 1 second ⇒ 0.65 seconds
Q3 Stun Duration: 1-1.25 seconds ⇒ 1 second
W – Path Maker
Minimum Stun Duration: 0.35/0.45/0.55/0.65/0.75 seconds ⇒ 0.3/0.35/0.4/0.45/0.5 seconds
R – All out
Resistances Lost: 65% Bonus Resistances ⇒ 85% Bonus Resistances
Zac
W – Unstable Matter
Magic Damage: 35/50/65/80/95 (+4/5/6/7/8% (+4% per 100 AP) of target’s maximum health ⇒ 35/50/65/80/95 (+4/5/6/7/8% (+3% per 100 AP) of target’s maximum health
E – Elastic Slingshot
Magic Damage: 60/110/160/210/260 (+90% AP) ⇒ 60/105/150/195/240 (+80% AP)
Champions Adjustments in LoL Patch 13.3
Aurelion Sol
P – Cosmic Creator
Aurelion Sol’s damaging Abilities break down enemies into Stardust, which improves his Abilities.
Q – Breath of Light: Q bursts deal an additional (0.031% Stardust Stacks)% maximum Health magic damage
W – Astral Flight: Increased distance traveled based on Stardust Stacks
E – Singularity: Increased area and execute threshold
R – Falling Star/The Skies Descend: Increased area
Q – Breath of Light
Mana Cost: 45/50/55/60/65 Mana per second
Cooldown: 3 seconds
Full Ability Description: Aurelion Sol breathes starfire for up to (3.25/3.25/3.25/3.25/9999) seconds, dealing (15/25/35/45/55 + 30-90 (scaling with level) + 60% AP) magic damage per second to the first enemy hit and 50% of the damage to surrounding enemies. Each full second of breath on the same enemy deals a burst of (40/50/60/70/80 + 20-40 (scaling with level) + 50% AP) magic damage plus (0.031% Stardust Stack)% max Health Magic Damage and absorbs 1 Stardust if they are a champion. This Ability’s range is 750 – 920 (scaling with level). Percent damage deals a max of 300 magic damage against jungle monsters.
W – Astral Flight
Mana Cost: 80/85/90/95/100 Mana
Cooldown: 22/20.5/19/17.5/16 seconds
Full Ability Description: Aurelion Sol flies in a direction. While flying, Breath of Light has no Cooldown, no maximum channel duration, and its flat damage is increased by 14%/15.5%/17%/18.5%/20%. Takedowns on champions within 3 seconds of damaging them refunds 90% of this Ability’s Cooldown. Casting Breath of Light while flying reduces flight speed by 50%. Flight speed is 335 + 100% Movement Speed.
E – Singularity
Mana Cost: 60/70/80/90/100 mana
Cooldown: 12/11.5/11/10.5/10 seconds
Full Ability Description: Aurelion Sol summons a black hole, dealing (10/15/20/25/30 + 40% AP) magic damage and dragging enemies towards the center for 5 seconds. Enemies in the center below (5 + 2.6% Stardust Stack)% maximum Health die instantly. The black hole absorbs Stardust when enemies die within it and each second an enemy champion is inside it. This Ability’s range is 750 – 920 (scaling with level). Minions and jungle monsters inside will have 0 Movement Speed. (This ability absorbs 1 Stardust per second from Champions. Stardust absorbed from units that die in the black hole: Epic Monsters: 10 Stardust, Champions and Large monsters: 5 Stardust, Siege minions: 3 Stardust Minions and small monsters: 1 Stardust.)
R – Falling Star/The Skies Descend
Mana Cost: 100 mana
Cooldown: 120/110/100 seconds
Falling Star: Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing (150/250/350 + 65% AP) magic damage, stunning enemies for 1.25 seconds, and absorbing 5 Stardust for each champion hit.
The Skies Descend: Gathering 75 Stardust transforms the next Falling Star into The Skies Descend. Aurelion Sol drags a constellation’s worth of fury down from the cosmos, dealing (187.5/312.5/437.5 + 81.25% AP) magic damage in a larger area, Knocking Up enemies hit for 1.25 seconds, and unleashing a massive shockwave that deals (150/250/350 + 65% AP) magic damage to champions and Epic monsters and slows all enemies hit by 75% for 1 second.
Annie
P – Pyromania
First Flame: Annie will now spawn with her passive fully charged on game start and when she respawns
E – Molten Shield
Shield Strength: 40/85/130/175/220 (+35% AP) ⇒ 60/100/140/180/220 (+55% AP)
Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
Retaliation Magic Damage: 20/30/40/50/60 (+20% AP) ⇒ 30/45/60/75/90 (+40% AP)
[NEW] Retaliation Magic Damage Conditions: When Molten Shield is active, enemies whosebasic attacks hit the shield receive magic damage ⇒ When Molten Shield is active, enemies whose basic attacks AND spells hit the shield receive magic damage
[NEW] Retaliation Magic Damage Details: E – Molten Shield will now only inflict damage against opponents once per target, per shield. (Note: Tibbers’ duplicated shield counts as a new shield and can inflict damage once per target, per shield.)
R – Summon Tibbers
Health (Tibbers): 1300/2200/3100 ⇒ 1300/2200/3100 (+75% AP)
Resistances (Tibbers): 30/60/90 Armor and MR ⇒ 30/60/90 (+5% AP) Armor and MR
Movespeed (Tibbers): 350 at all ranks ⇒ 350/375/400
Item and System Changes in LoL Patch 13.3
Overheal
Shield Value: 10 +9% maximum health ⇒ 20-300 based on champion level (Note: This is a buff from level 5 onwards)
Radiant Virtue
Total Cost: 3000 ⇒ 3200
Passive – Guiding Light Cooldown:60 seconds ⇒ 90 seconds
Passive – Guiding Light Cooldown Maximum Health Gained: 10% ⇒ 15%
Total Healing: 8-16% maximum health over 9 seconds (note: includes healing amp passive) ⇒ 12% maximum health over 9 seconds
REMOVED Ability Haste: You and all allies within 1200 units gain 20 Ability Haste ⇒ REMOVED
Umbral Glaive
Blackout
Cooldown: 40 seconds ⇒ 50 seconds
[UPDATED] Ranged Champion Reduced Damage to Wards: When a ranged champion using Umbral Glaive attacks a ward they will deal 2 true damage to it (Note: Melee champions will still deal 3 damage to wards using Umbral Glaive)
[REMOVED] Trap Interactions: Umbral Glaive will no longer instantly kill traps, but it will still reveal them
Tenacity
Most sources of tenacity will now stack multiplicatively together, resulting in a general nerf to Tenacity stacking
New Skins in LoL Patch 13.3
1- Heartthrob Caitlyn
2- Heartache Vi
3- Heartache Amumu
These are all the changes we expect for Patch 13.3. However, although most of the information above should be accurate, Riot might change some of the patch notes at the last point. Don’t forget to check the notes when it is officially released by Riot!
Good luck in your games!